The Den

HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 Magic rules

Go down 

Posts : 14
Join date : 2009-01-12
Age : 27

PostSubject: Magic rules   Tue Feb 17, 2009 6:17 am

There are two rules when casting magic. Failure to follow them voids the combat RP.

1. Everything must be prepped with both the current prep and the end prep required. No [X/?] spells. The only way in which magic is to be cast is by [X/X]

2. There is a limit as to how much magic a single character can cast. Shooting twenty five fireballs and then attempting to cast a teleport spell is going to result in your character imploding. The actual amount of magic a character can cast is to be held to the player's standards but if it's at an unreasonable level the Rahs have the final judgment.
Back to top Go down
View user profile
Magic rules
Back to top 
Page 1 of 1
 Similar topics
» Re-Equip Magic Rules
» 02. Magic Rules
» Magic. Rules and Regulations (Must Read)
» The Royal Oak Bed and Breakfast **Menu and Rules**
» Magic Bazaar

Permissions in this forum:You cannot reply to topics in this forum
The Den :: Continuity :: Continuity-
Jump to: